Thursday, 3 October 2019

Unity Tutorial 01



Unity Tutorial 01 Thoughts


Through these Unity tutorials I have learned about the interface, tools and objects available, terrain tools, textures, materials, assets, terrain objects, making scripts and test playing the world.

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First off I found the tutorials very helpful! It was easy enough to follow and I felt that I got some good information and understanding out of it as I followed along.


I really liked how customisable the interface is- messing around with the different window and sidebar positions. Though I would like to explore more of the customisation in future, for the sake of the tutorials I left them as default so I wouldn’t get confused when working through them.

The most enjoyable part of this tutorial for me was the terrain building! I had a test around with the different terrain tools such as changing heights (I made quite the dramatic mountain peak at one stage), smoothing, and creating jagged textures. I followed the tutorial and made my own mountains, which I definitely found enjoyable.

I also enjoyed playing around with the grass and tree textures- I loved how customisable they are in terms of colour and heights and density. I had a good chuckle changing the grass to completely unnatural colours.

I found it rather difficult at first to wrap my head around applying textures- duplicating the textures and renaming them to add into the normal map. Though after a few rewinds of the tutorial I understood but I feel that I need to practice and familiarize myself with it more.

I also found it difficult to understand the C# scripting- I am only familiar with HTML and CSS coding from my modules so it was quite intimidating (and still is) to me. I just copied the tutorial here- but I feel like I don’t fully understand this yet but hopefully I will begin to as I practice and explore scripting more.

I’m really  looking forward to getting a start on my game so that I can build my own world according to the ideas I come up with- and I’m also  looking forward to working more with textures and terrain to shape my world.

I’d personally like some further explanation on C# since it is completely new, and rather alien to me. I feel like it will be important in the development of our games through scripting so I’d like to become more comfortable and familiar with it.


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