Eterna Hunt Beta
I have been working towards making a complete beta for my game "Eterna Hunt" over the course of this module, with some success but lots of difficulty.
Here are some screenshots from my current beta.
Screenshot of Eterna Hunt
Source: My Unity Project
Screenshot of Eterna Hunt
Source: My Unity Project
Screenshot of Eterna Hunt
Source: My Unity Project
I updated and tweaked my map a little bit and added trees and grass and path textures to make the map feel less boring and more fleshed out. I updated my UI and added a timer element to the game, though with little success. I spent quite a lot of time looking at tutorials and sample code and none of it worked for me. Speaking of script, I also spent hours trying to fix my health script. I managed to fix the code so now the player health goes up when they collect hearts, but for some reason the hearts in the UI don't update.
The spider enemies function perfectly well and look, move towards the player and attack the player however the damage script is not working. Again- I tried to figure this out for quite a while but to no avail.
I made multiple enemies and collectables and scattered them throughout the map- so the game would be perfect as of right now if the code was working.
I'm aware that a beta is supposed to have bugs ironed out but with my laptop being so slow and my lack of knowledge of scripts I did what I could towards building a beta.
I am meeting my targets by working on my project every week and implementing new features and updating the map and existing features towards creating a playable finished game. I am using my existing knowledge from tutorials and readings in order to create my game.
Overall I am pleased with my progress despite the setbacks and complications- as I am a complete beginner to Unity and game development I'm surprised I've made it so far. I hope that one day I figure out how to code so that my game can be fully functional and live up to my original vision.